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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_17
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include | #include "GeometryScript/MeshPrimitiveFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/MeshPrimitiveFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Primitives")
static TArray < FIntPoint > CreateConstrainedEdgesLoop
(
int32 NumVertices,
int32 Start
)
Remarks
Intended for use with AppendDelaunayTriangulation2D: Create a loop of edges through sequential vertices e.g., a Loop(3,0) will construct edges (2,0), (0,1) and (1,2)