UGeometryScriptLibrary_MeshPrimitiveFunctions::CreateConstrainedEdgesLoop

Intended for use with AppendDelaunayTriangulation2D: Create a loop of edges through sequential vertices e.g., a [Loop(3,0)](API\Runtime\MovieScene\Variants\EMovieSceneTimeWarpType) will construct edges (2,0), (0,1) and (1,2)