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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_16
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include | #include "GeometryScript/MeshPrimitiveFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshPrimitiveFunctions.cpp |
static UDynamicMesh &42; AppendSpiralRevolvePolygon
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptPrimitiveOptions PrimitiveOptions,
FTransform Transform,
const TArray< FVector2D > & PolygonVertices,
FGeometryScriptRevolveOptions RevolveOptions,
float Radius,
int Steps,
float RisePerRevolution,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Revolves a 2D polygon on a helical path, like one used to create a vertical spiral, appending the result to the Target Mesh.