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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_16
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include | #include "GeometryScript/MeshPrimitiveFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshPrimitiveFunctions.cpp |
static UDynamicMesh &42; AppendSimpleSweptPolygon
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptPrimitiveOptions PrimitiveOptions,
FTransform Transform,
const TArray< FVector2D > & PolygonVertices,
const TArray< FVector > & SweepPath,
bool bLoop,
bool bCapped,
float StartScale,
float EndScale,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Sweeps a 2D polygon along an arbitrary 3D path, appending the result to the Target Mesh.