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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_16
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include | #include "GeometryScript/MeshPrimitiveFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshPrimitiveFunctions.cpp |
static UDynamicMesh &42; AppendPolygonListTriangulation
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptPrimitiveOptions PrimitiveOptions,
FTransform Transform,
FGeometryScriptGeneralPolygonList PolygonList,
FGeometryScriptPolygonsTriangulationOptions TriangulationOptions,
bool & bTriangulationError,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Generates a Delaunay Triangulation of the provided Polygon List, and appends it to the Target Mesh.
Parameters
| Name | Description |
|---|---|
| bTriangulationError | Reports whether the triangulation contains errors, typically due to intersecting edges in the input. Consider pre-processing the PolygonsList with PolygonsUnion to resolve intersections and prevent this error. |
| bStillAppendOnError | Whether to still append a best-effort triangulation in error cases. Often this will be a triangulation that does not quite match the polygon shape near intersecting edges in the input, but otherwise is as-expected. |