Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_13
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h |
| Include | #include "GeometryScript/MeshModelingFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshModelingFunctions.cpp |
static UDynamicMesh &42; ApplyMeshOffset
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptMeshOffsetOptions Options,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Offset the vertices of TargetMesh from their initial positions based on averaged vertex normals. This function is intended for high-res meshes, for polymodeling-style offsets, ApplyMeshOffsetFaces will produce better results.