Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_13
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h |
| Include | #include "GeometryScript/MeshModelingFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshModelingFunctions.cpp |
static UDynamicMesh &42; ApplyMeshDisconnectFaces
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptMeshSelection Selection,
bool bAllowBowtiesInOutput,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Disconnect the triangles of TargetMesh identified by the Selection. The input Selection will still identify the same geometric elements after Disconnecting.
Parameters
| Name | Description |
|---|---|
| bAllowBowtiesInOutput | if false, any bowtie vertices resulting created in the Duplicate area will be disconnected into unique vertices |