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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_10
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h |
| Include | #include "GeometryScript/MeshDeformFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshDeformFunctions.cpp |
static UDynamicMesh &42; ApplyDisplaceFromTextureMap
&40;
UDynamicMesh &42; TargetMesh,
UTexture2D &42; Texture,
FGeometryScriptMeshSelection Selection,
FGeometryScriptDisplaceFromTextureOptions Options,
int32 UVLayer,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Applies a displacement to a Dynamic Mesh based on a Texture2D and a UV Channel.
Parameters
| Name | Description |
|---|---|
| Selection | if non-empty, only the vertices identified by the selection will be subject to displacement, otherwise the Options' EmptyBehavior will be followed. |