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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptP-_6
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Options&41;
bool bStillAppendOnTriangulationError
Remarks
Whether to still append the triangulation in error cases typically, cases where the input contained intersecting edges. Resulting triangulation likely will appear correct except at the intersecting edges.