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bool |
bAllowFlips |
Allow the Repack layout type to flip the orientation when rotating UV islands to save space. |
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bool |
bEnableUDIMLayout |
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out. |
 |
bool |
bPreserveRotation |
Force the Repack layout type to preserve existing rotation of UV islands. |
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bool |
bPreserveScale |
Force the Repack layout type to preserve existing scaling of UV islands. |
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EGeometryScriptUVLayoutType |
LayoutType |
Type of layout applied to input UVs |
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float |
Scale |
Uniform scale applied to UVs after packing |
 |
int |
TextureResolution |
Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts |
 |
FVector2D |
Translation |
Translation applied to UVs after packing, and after scaling |
 |
TMap< int32, int32 > |
UDIMResolutions |
|