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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptC-_9
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Options)
bool bUseOriginalVertexOrder
Remarks
Use the original vertex order found in the source data. This is useful if the inbound mesh was originally non-manifold, and needs to keep the non-manifold structure when re-created.