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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptC-_9
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Options)
bool bRemapBoneIndicesToMatchAsset
Remarks
Remap the bone indices to match the asset. This requires the source mesh to have bone information present. If no bone information is present then all bone weights are mapped to the root.