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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptC-_6
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Options)
bool ReindexWeights
Remarks
If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the target skeleton to the source skeleton.