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bool |
bBaseColorMap |
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bool |
bEmissiveMap |
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bool |
bMetallicMap |
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bool |
bNormalMap |
World space normal map |
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bool |
bOpacityMap |
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bool |
bPackedMRSMap |
Packed Metallic/Roughness/Specular Map. If this is true the separated channel booleans are ignored |
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bool |
bRenderCaptureAntiAliasing |
Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended |
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bool |
bRoughnessMap |
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bool |
bSpecularMap |
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bool |
bSubsurfaceColorMap |
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TArray< FGeometryScriptRenderCaptureCamera > |
Cameras |
If not empty the given Render Capture Cameras are used to create the photos from which to Bake textures If empty then a default set of Render Capture Cameras with frustums containing the SourceActors bounding box is used Note: Providing a value is highly recommended, the default camera set is intended only to support legacy blueprints |
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float |
CleanupTolerance |
This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texels exhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead. |
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double |
FieldOfViewDegrees |
Default field of view of the default render capture cameras. Only used if Cameras is empty |
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double |
NearPlaneDist |
Default near plane distance for the viewing frustums of the default render capture cameras. |
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EGeometryScriptBakeResolution |
RenderCaptureResolution |
The pixel resolution of the default render capture camera photo sets. Only used if Cameras is empty |
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EGeometryScriptBakeResolution |
Resolution |
The pixel resolution of the generated textures |
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EGeometryScriptBakeSamplesPerPixel |
SamplesPerPixel |
Number of samples per pixel |