| bDiscardAttributes |
bool |
Whether to discard attributes (materials, UV/normal/tangent/color attributes) Note that attribute seam edges will not be constrained if attributes are discarded |
GeometryScript/MeshSimplifyFunctions.h |
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| EdgeConstraints |
FGeometryScriptClusterSimplifyEdgeConstraintOptions |
Options to constrain simplification of different mesh edge types, to optionally help preserve mesh boundaries and seams. |
GeometryScript/MeshSimplifyFunctions.h |
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| FixBoundaryAngleTolerance |
double |
If > 0, boundary vertices w/ incident boundary edge angle greater than this (in degrees) will be kept in the output. |
GeometryScript/MeshSimplifyFunctions.h |
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| RelativeDensity |
float |
Amount to adjust density in regions where the vertex weight map is greater than zero. |
GeometryScript/MeshSimplifyFunctions.h |
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- Meta=(UIMin="-2.0", UIMax="2.0")
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| WeightMapHandle |
FGeometryScriptWeightMapHandle |
Optional weight map to control simplification error tolerances and/or edge lengths. |
GeometryScript/MeshSimplifyFunctions.h |
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