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API > API/Plugins > API/Plugins/GeometryScriptingCore
Adaptive Remeshing Options
| Name | FGeometryScriptAdaptiveRemeshOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRemeshFunctions.h |
| Include Path | #include "GeometryScript/MeshRemeshFunctions.h" |
Syntax
USTRUCT (Blueprintable)
struct FGeometryScriptAdaptiveRemeshOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RelativeDensity | float | Amount to adjust density in regions where the vertex weight map is greater than zero. | GeometryScript/MeshRemeshFunctions.h |
|
| TargetEdgeLength | float | Explicit Target Edge Length that is desired in the output uniform mesh | GeometryScript/MeshRemeshFunctions.h |
|
| TargetTriangleCount | int32 | Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength | GeometryScript/MeshRemeshFunctions.h |
|
| TargetType | EGeometryScriptUniformRemeshTargetType | Method used to define target/goal of Adaptive Remeshing | GeometryScript/MeshRemeshFunctions.h |
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