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API > API/Plugins > API/Plugins/GeometryMaskEditor > API/Plugins/GeometryMaskEditor/SGeometryMaskCanvasPreview
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMaskEditor/Public/Widgets/SGeometryMaskCanvasPreview.h |
| Include Path | #include "Widgets/SGeometryMaskCanvasPreview.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SGeometryMaskCanvasPreview >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SGeometryMaskCanvasPreview::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/SGeometryMaskCanvasPreview.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/SGeometryMaskCanvasPreview.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _Channel | TAttribute< EGeometryMaskColorChannel > | Widgets/SGeometryMaskCanvasPreview.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & CanvasId
(
const TAttribute< FGeometryMaskCanvasId >& InAttribute |
Widgets/SGeometryMaskCanvasPreview.h | ||
WidgetArgsType & Channel
(
TAttribute< EGeometryMaskColorChannel > InAttribute |
Widgets/SGeometryMaskCanvasPreview.h | ||
WidgetArgsType & Channel
(
TSharedRef< UserClass > InUserObjectRef, |
Bind attribute with delegate to a shared pointer-based class method. | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Channel
(
UserClass* InUserObject, |
Bind attribute with delegate to a shared pointer-based class method. | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Channel_Lambda
(
TFunction< EGeometryMaskColorChannel(void) >&& InFunctor |
Bind attribute with delegate to a lambda * technically this works for any functor types, but lambdas are the primary use case | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Channel_Raw
(
UserClass* InUserObject, |
Bind attribute with delegate to a raw C++ class method | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Channel_Static
(
TIdentity_T< typename TAttribute< EGeometryMaskColorChannel >::FGetter::template TFuncPtr< VarTypes...., |
Bind attribute with delegate to a global function * NOTE: We use a template here to avoid 'typename' issues when hosting attributes inside templated classes | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Channel_UObject
(
UserClass* InUserObject, |
Bind attribute with delegate to a UObject-based class method | Widgets/SGeometryMaskCanvasPreview.h | |
WidgetArgsType & Invert
(
const TAttribute< bool >& InAttribute |
Widgets/SGeometryMaskCanvasPreview.h | ||
WidgetArgsType & Opacity
(
const TAttribute< float >& InAttribute |
Widgets/SGeometryMaskCanvasPreview.h | ||
WidgetArgsType & PaddingFrameVisibility
(
const TAttribute< bool >& InAttribute |
Widgets/SGeometryMaskCanvasPreview.h | ||
WidgetArgsType & SolidBackground
(
const TAttribute< bool >& InAttribute |
Widgets/SGeometryMaskCanvasPreview.h |