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API > API/Plugins > API/Plugins/GeometryMask > API/Plugins/GeometryMask/UGeometryMaskCanvasResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateRenderParameters
(
bool bInApplyBlur, |
GeometryMaskCanvasResource.h | ||
void UpdateRenderParameters
(
EGeometryMaskColorChannel InColorChannel, |
GeometryMaskCanvasResource.h |
UpdateRenderParameters(bool, double, bool, int32, int32)
| Name | UpdateRenderParameters |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskCanvasResource.h |
| Include Path | #include "GeometryMaskCanvasResource.h" |
| Source | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Private/GeometryMaskCanvasResource.cpp |
void UpdateRenderParameters
(
bool bInApplyBlur,
double InBlurStrength,
bool bInApplyFeather,
int32 InOuterFeatherRadius,
int32 InInnerFeatherRadius
)
UpdateRenderParameters(EGeometryMaskColorChannel, bool, double, bool, int32, int32)
| Name | UpdateRenderParameters |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskCanvasResource.h |
| Include Path | #include "GeometryMaskCanvasResource.h" |
| Source | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Private/GeometryMaskCanvasResource.cpp |
void UpdateRenderParameters
(
EGeometryMaskColorChannel InColorChannel,
bool bInApplyBlur,
double InBlurStrength,
bool bInApplyFeather,
int32 InOuterFeatherRadius,
int32 InInnerFeatherRadius
)