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Subdivide a medial skeleton by splitting edges that exceed a target length
| Name | FSubdivideMedialSkeletonDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSamplingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSamplingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSubdivideMedialSkeletonDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSubdivideMedialSkeletonDataflowNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSubdivideMedialSkeletonDataflowNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSamplingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProjectNewMedialSpheres | bool | If true, project newly-added spheres to the medial axis. Otherwise, new spheres will linearly interpolate their source edge spheres. | Dataflow/GeometryCollectionSamplingNodes.h |
|
| bSubdivideOnSurfaces | bool | If true, also subdivide edges that have associated triangles (splitting those triangles) | Dataflow/GeometryCollectionSamplingNodes.h |
|
| MaxTargetEdgeLength | float | If positive, maximum target edge length. Also used as the target directly when Radius Fraction and Min are both 0. | Dataflow/GeometryCollectionSamplingNodes.h |
|
| MedialSpheres | TArray< FSphere > | Dataflow/GeometryCollectionSamplingNodes.h |
|
|
| MinTargetEdgeLength | float | If positive, minimum target edge length. | Dataflow/GeometryCollectionSamplingNodes.h |
|
| RadiusReference | ESubdivideEdgeRadiusReference | Which sphere radius to reference when computing radius-based target edge lengths. | Dataflow/GeometryCollectionSamplingNodes.h |
|
| ReassignClusterPosErrorWt | float | Position error weight for re-clustering vertices after edge splits. | Dataflow/GeometryCollectionSamplingNodes.h |
|
| TargetEdgeLengthRadiusFraction | float | If positive, target edge length as a fraction of a medial sphere radius on the edge (see Radius Reference) | Dataflow/GeometryCollectionSamplingNodes.h |
|
| TargetMesh | DATAFLOW_NODE_DEFINE_INTERNAL(FSubdivideMedialSkeletonDataflowNode_v2, "SubdivideMedialSkeleton", "MedialSkeletonSampling", "Subdivide Refine Split") private TObjectPtr< UDataflowMesh > | Medial skeleton to subdivide Mesh the skeleton was sampled from, used to re-cluster vertices after subdivision | Dataflow/GeometryCollectionSamplingNodes.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSamplingNodes.h |