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Converts a StaticMesh into a DynamicMesh DEPRECATED 5.8 - use FStaticMeshToMeshDataflowNode_v2 instead
| Name | FStaticMeshToMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection, Deprecated="5.8"))
struct FStaticMeshToMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FStaticMeshToMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshToMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bUseHiRes | DATAFLOW_NODE_DEFINE_INTERNAL(FStaticMeshToMeshDataflowNode, "StaticMeshToMesh", "Mesh | Utilities", "") public bool | StaticMesh to convert Output the HiRes representation, if set to true and HiRes doesn't exist it will output empty mesh | Dataflow/GeometryCollectionMeshNodes.h |
|
| LODLevel | int32 | Specifies the LOD level to use | Dataflow/GeometryCollectionMeshNodes.h |
|
|
| MaterialArray | TArray< TObjectPtr< UMaterialInterface > > | Output materials | Dataflow/GeometryCollectionMeshNodes.h |
|
|
| Mesh | TObjectPtr< UDynamicMesh > | Output mesh | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |