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Editor Fracture Mode / Utilities / Split Islands tool Split selected geometry into islands based on mesh connectivity and distances.
| Name | FSplitIslandsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUtilityNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUtilityNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSplitIslandsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSplitIslandsDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplitIslandsDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUtilityNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| CloseVertexDistance | float | Distance threshold for connecting spatially-close vertices before computing islands | Dataflow/GeometryCollectionUtilityNodes.h |
|
||
| TransformSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FSplitIslandsDataflowNode, "SplitIslands", "GeometryCollection | Fracture | Utilities", "Disconnect Connected Components") private FDataflowTransformSelection | Collection to use The selected pieces to use | Dataflow/GeometryCollectionUtilityNodes.h |
|
| VertexToSurfaceBridgeDistance | float | If > 0, bridge separate islands whose surfaces are within this vertex-to-triangle distance. | Dataflow/GeometryCollectionUtilityNodes.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionUtilityNodes.h |