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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Split a UDataflow mesh into a UDynamicMesh and a material array
| Name | FSplitDataflowMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSplitDataflowMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSplitDataflowMeshDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InMesh | TObjectPtr< UDataflowMesh > | DataflowMesh input | Dataflow/GeometryCollectionMeshNodes.h |
|
| MaterialArray | TArray< TObjectPtr< UMaterialInterface > > | Materials output | Dataflow/GeometryCollectionMeshNodes.h |
|
| Mesh | TObjectPtr< UDynamicMesh > | DyanmicMesh output | Dataflow/GeometryCollectionMeshNodes.h |
|