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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Convert a TArray
| Name | FSpheresToMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionDebugNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionDebugNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSpheresToMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSpheresToMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpheresToMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionDebugNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| Mesh | TObjectPtr< UDynamicMesh > | Single mesh aggregating all the spheres together | Dataflow/GeometryCollectionDebugNodes.h |
|
|
| Meshes | TArray< TObjectPtr< UDynamicMesh > > | Array of meshes for each spheres found | Dataflow/GeometryCollectionDebugNodes.h |
|
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| VerticesAlongEachSide | DATAFLOW_NODE_DEFINE_INTERNAL(FSpheresToMeshDataflowNode, "SpheresToMesh", "GeometryCollection | Mesh", "") private int32 | Number of vertices to use along each axis when creating a mesh for each sphere. | Dataflow/GeometryCollectionDebugNodes.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionDebugNodes.h |