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Add a material texture parameter to a parameters object Material parameters are used to create material instances
| Name | FMaterialInterfaceSetTexture2DParameterDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" |
Syntax
USTRUCT (Meta=(MeshResizing, Experimental))
struct FMaterialInterfaceSetTexture2DParameterDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMaterialInterfaceSetTexture2DParameterDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialParameters | FDataflowMaterialParameters | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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| ParameterName | FDataflowStringTypes | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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| ParameterValue | TObjectPtr< UTexture2D > | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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