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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Make an array of any numeric type
| Name | FMakeNumericArrayDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMakeNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMakeNodes.h" |
Syntax
USTRUCT (Meta=(Icon="Kismet.VariableList.ArrayTypeIcon"))
struct FMakeNumericArrayDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMakeNumericArrayDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMakeNumericArrayDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMakeNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Array | FDataflowNumericArrayTypes | Output float array | Dataflow/GeometryCollectionMakeNodes.h |
|
| DefaultValue | DATAFLOW_NODE_DEFINE_INTERNAL(FMakeNumericArrayDataflowNode, "MakeNumericArray", "Math", "int float double numbers create") private FDataflowNumericTypes | Number of elements of the array Default value for output, whichever value doesn't get set in the output array by the generator will have the default value | Dataflow/GeometryCollectionMakeNodes.h |
|
| Generator | FDataflowValueGenerator | Generator input | Dataflow/GeometryCollectionMakeNodes.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMakeNodes.h |