| BoundingBox |
FBox |
BoundingBox to generate points inside of |
Dataflow/GeometryCollectionFracturingNodes.h |
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| MaxRandomDisplacementX |
float |
Random displacement in X direction will be in the range (-MaxRandomDisplacementX, MaxRandomDisplacementX) |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, UIMin="0.0")
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| MaxRandomDisplacementY |
float |
Random displacement in Y direction will be in the range (-MaxRandomDisplacementY, MaxRandomDisplacementY) |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, UIMin="0.0")
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| MaxRandomDisplacementZ |
float |
Random displacement in Z direction will be in the range (-MaxRandomDisplacementZ, MaxRandomDisplacementZ) |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, UIMin="0.0")
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| NumberOfPointsInY |
DATAFLOW_NODE_DEFINE_INTERNAL(FGridScatterPointsDataflowNode, "GridScatterPoints", "Generators |
Point", "") public int32 |
Number of points in X direction Number of points in Y direction |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, ClampMin="0", UIMax="100", ClampMax="200")
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| NumberOfPointsInZ |
int32 |
Number of points in Z direction |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, ClampMin="0", UIMax="100", ClampMax="200")
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| Points |
TArray< FVector > |
Generated points |
Dataflow/GeometryCollectionFracturingNodes.h |
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| RandomSeed |
int32 |
Seed for random |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category="Scatter"
- Meta=(DataflowInput, UIMin="0")
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