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Set VertexSelection to be kinematic. Note that kinematic particles need skin weights.
| Name | FGeometryCollectionSetKinematicVertexSelectionNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionTransferVertexAttributeNode.h |
| Include Path | #include "Dataflow/GeometryCollectionTransferVertexAttributeNode.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FGeometryCollectionSetKinematicVertexSelectionNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGeometryCollectionSetKinematicVertexSelectionNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCollectionSetKinematicVertexSelectionNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionTransferVertexAttributeNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Dataflow/GeometryCollectionTransferVertexAttributeNode.h |
|
|
| KinematicValue | ESetKinematicVertexSelectionKinematicValue | Dataflow/GeometryCollectionTransferVertexAttributeNode.h |
|
|
| VertexSelection | FDataflowVertexSelection | Vertex Selection set to be kinematic | Dataflow/GeometryCollectionTransferVertexAttributeNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FGeometryCollectionSetKinematicVertexSelectionNode, |
Dataflow/GeometryCollectionTransferVertexAttributeNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionTransferVertexAttributeNode.h |