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Filter a point set to only the points inside or outside of a given mesh DEPRECATED 5.8 - use FFilterPointSetWithMeshDataflowNode_v2 instead
| Name | FFilterPointSetWithMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSamplingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSamplingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection, Deprecated="5.8"))
struct FFilterPointSetWithMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FFilterPointSetWithMeshDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bKeepInside | bool | Whether to keep the points inside or (if false) outside the mesh, when filtering by Winding Number. | Dataflow/GeometryCollectionSamplingNodes.h |
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| bUseSignedDistance | bool | Whether to use signed distances for the Min and Max Distance thresholds. | Dataflow/GeometryCollectionSamplingNodes.h |
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| FilterMethod | uint8 | Dataflow/GeometryCollectionSamplingNodes.h |
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| MaxDistance | float | The max distance to surface to keep, if corresponding Filter Method is set | Dataflow/GeometryCollectionSamplingNodes.h |
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| MinDistance | float | The min distance to surface to keep, if corresponding Filter Method is set | Dataflow/GeometryCollectionSamplingNodes.h |
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| SamplePoints | TArray< FVector > | Points to filter | Dataflow/GeometryCollectionSamplingNodes.h |
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| TargetMesh | TObjectPtr< UDynamicMesh > | Mesh to use to filter point set | Dataflow/GeometryCollectionSamplingNodes.h |
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| WindingThreshold | float | The winding number threshold to use for determining whether a point is inside or outside of the mesh, if corresponding Filter Method is set | Dataflow/GeometryCollectionSamplingNodes.h |
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