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Selects randomly in the collection from the specified group
| Name | FCollectionSelectionRandomDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSelectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionSelectionRandomDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionSelectionRandomDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionSelectionRandomDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSelectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bDeterministic | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionSelectionRandomDataflowNode, "CollectionSelectionRandom", "GeometryCollection | Selection", "") public bool | GeometryCollection for the selection If true, it always generates the same result for the same RandomSeed | Dataflow/GeometryCollectionSelectionNodes.h |
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| RandomSeed | int32 | Seed for the random generation, only used if Deterministic is on | Dataflow/GeometryCollectionSelectionNodes.h |
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| RandomThreshold | float | Get selected if RandomValue < RandomThreshold | Dataflow/GeometryCollectionSelectionNodes.h |
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| Selection | FDataflowSelectionTypes | Output selection. To set the selection type rt mouse click on the Selection output | Dataflow/GeometryCollectionSelectionNodes.h |
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