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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Collection selection bassed on if the element is inside or outside of a given mesh
| Name | FCollectionSelectionByMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSelectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionSelectionByMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionSelectionByMeshDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllElementsMustBeSelected | bool | If true then for converting vertex/face selection to transform selection all vertex/face must be selected for selecting the associated transform | Dataflow/GeometryCollectionSelectionNodes.h |
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| bKeepInside | bool | Whether to keep the points inside or (if false) outside the mesh, when filtering by Winding Number. | Dataflow/GeometryCollectionSelectionNodes.h |
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| bUseSignedDistance | bool | Whether to use signed distances for the Min and Max Distance thresholds. | Dataflow/GeometryCollectionSelectionNodes.h |
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| Collection | FManagedArrayCollection | GeometryCollection for the selection | Dataflow/GeometryCollectionSelectionNodes.h |
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| FilterMethod | ESelectionByMeshMethodFlags | Dataflow/GeometryCollectionSelectionNodes.h |
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| MaxDistance | float | The max distance to surface to keep, if corresponding Filter Method is set | Dataflow/GeometryCollectionSelectionNodes.h |
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| Mesh | TObjectPtr< UDynamicMesh > | Mesh to use for the selection | Dataflow/GeometryCollectionSelectionNodes.h |
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| MinDistance | float | The min distance to surface to keep, if corresponding Filter Method is set | Dataflow/GeometryCollectionSelectionNodes.h |
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| Selection | FDataflowSelectionTypes | Output selection | Dataflow/GeometryCollectionSelectionNodes.h |
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| WindingThreshold | float | The winding number threshold to use for determining whether a point is inside or outside of the mesh, if corresponding Filter Method is set | Dataflow/GeometryCollectionSelectionNodes.h |
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