| BoundingBox |
FBox |
BoundingBox to generate points inside of |
Dataflow/GeometryCollectionFracturingNodes.h |
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| ClusterRadiusFractionMax |
float |
Maximum cluster radius (as fraction of the overall bounding box size). |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DisplayName="Max Dist from Center (as Frac of Bounds)", ClampMin="0.0", UIMax="1.0", DataflowInput)
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| ClusterRadiusFractionMin |
float |
Minimum cluster radius (as fraction of the overall bounding box size). |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DisplayName="Min Dist from Center (as Frac of Bounds)", ClampMin="0.0", UIMax="1.0", DataflowInput)
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| ClusterRadiusOffset |
float |
Cluster radius offset (in cm). This offset will be added to the 'Min/Max Dist from Center' distance |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(Units="cm", DataflowInput)
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| NumberClustersMax |
DATAFLOW_NODE_DEFINE_INTERNAL(FClusterScatterPointsDataflowNode, "ClusterScatterPoints", "Generators |
Point", "") private int32 |
Minimum number of clusters of points to create. |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DisplayName="Max Num Clusters", UIMax="200", ClampMin="1", DataflowInput)
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| Points |
TArray< FVector > |
Generated points |
Dataflow/GeometryCollectionFracturingNodes.h |
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| PointsPerClusterMax |
int32 |
Maximum number of points per cluster. |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DisplayName="Max Points Per Cluster", UIMax="200", ClampMin="0", DataflowInput)
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| PointsPerClusterMin |
int32 |
Minimum number of points per cluster. |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DisplayName="Min Points Per Cluster", UIMax="200", ClampMin="0", DataflowInput)
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| RandomSeed |
int32 |
Seed for random |
Dataflow/GeometryCollectionFracturingNodes.h |
- EditAnywhere
- Category=Scatter
- Meta=(DataflowInput, UIMin="0")
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