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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Bake a texture from a geometry collection Output to a 4 channels Image object ( RGBA )
| Name | FBakeTextureFromCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionTextureNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionTextureNodes.h" |
Syntax
USTRUCT ()
struct FBakeTextureFromCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBakeTextureFromCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBakeTextureFromCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionTextureNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| AlphaChannel | ECollectionBakeTextureAttribute | Attribute to bake in the alpha channel | Dataflow/GeometryCollectionTextureNodes.h |
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| bClearGutterAlpha | bool | If true, will clear the alpha channel for gutter pixels, so they are transparent and the UV boundaries are clearer. If false, gutter pixel values will be copied as-is from the nearest interior pixel. | Dataflow/GeometryCollectionTextureNodes.h |
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| bFullyPadGutter | bool | Whether to pad out gutter size so that all empty texels are filled | Dataflow/GeometryCollectionTextureNodes.h |
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| BlueChannel | ECollectionBakeTextureAttribute | Attribute to bake in the blue channel | Dataflow/GeometryCollectionTextureNodes.h |
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| ClampMax | Dataflow/GeometryCollectionTextureNodes.h |
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| ClampMin | Dataflow/GeometryCollectionTextureNodes.h |
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| DataflowInput | Max distance to search for the outer mesh surface | Dataflow/GeometryCollectionTextureNodes.h |
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| EditCondition | Dataflow/GeometryCollectionTextureNodes.h |
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| FaceSelection | FDataflowFaceSelection | Selection of faces to bake : if not connected, all faces will be used | Dataflow/GeometryCollectionTextureNodes.h |
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| GreenChannel | ECollectionBakeTextureAttribute | Attribute to bake in the green channel | Dataflow/GeometryCollectionTextureNodes.h |
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| GutterSize | int32 | Approximate space to fill in between UV islands, measured in texels. | Dataflow/GeometryCollectionTextureNodes.h |
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| Image | DATAFLOW_NODE_DEFINE_INTERNAL(FBakeTextureFromCollectionDataflowNode, "BakeTextureFromCollection", "GeometryCollection | Texture", "") private FDataflowImage | Target Collection Output image with the bake attributes | Dataflow/GeometryCollectionTextureNodes.h |
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| RedChannel | ECollectionBakeTextureAttribute | Attribute to bake in the red channel | Dataflow/GeometryCollectionTextureNodes.h |
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| Resolution | EDataflowImageResolution | Resolution of the image to bake | Dataflow/GeometryCollectionTextureNodes.h |
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| UIMax | Dataflow/GeometryCollectionTextureNodes.h |
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| UIMin | Dataflow/GeometryCollectionTextureNodes.h |
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| UVChannel | int32 | Index of the added UV channel | Dataflow/GeometryCollectionTextureNodes.h |
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Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionTextureNodes.h |