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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Create a random seed value from an asset
| Name | FAssetRandomSeedDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowContext="GeometryCollection", DataflowGeometryCollection))
struct FAssetRandomSeedDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FAssetRandomSeedDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RandomSeed | int32 | Random seed value | Dataflow/GeometryCollectionAssetNodes.h |
|
| Seed | int32 | Seed to combine with the seed generated from the asset path | Dataflow/GeometryCollectionAssetNodes.h |
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