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GeometryCacheUSDComponent, encapsulates a transient GeometryCache asset instance that fetches its data from a USD file and implements functionality for rendering and playback
| Name | UGeometryCacheUsdComponent |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheUSDComponent.h |
| Include Path | #include "GeometryCacheUSDComponent.h" |
Syntax
UCLASS (HideDropDown, ClassGroup=(Rendering), Meta=(DisplayName="USD Geometry Cache"),
Experimental, ClassGroup=Experimental)
class UGeometryCacheUsdComponent : public UGeometryCacheComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → UGeometryCacheComponent → UGeometryCacheUsdComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UGeometryCacheComponent → UGeometryCacheUsdComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent