Navigation
API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/FGeometryCacheSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAnimation
(
FRHICommandListBase& RHICmdList, |
GeometryCacheSceneProxy.h | ||
void UpdateAnimation
(
FRHICommandListBase& RHICmdList, |
GeometryCacheSceneProxy.h |
UpdateAnimation(FRHICommandListBase &, const FAnimationUpdateParameters &)
| Name | UpdateAnimation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
| Include Path | #include "GeometryCacheSceneProxy.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
void UpdateAnimation
(
FRHICommandListBase & RHICmdList,
const FAnimationUpdateParameters & UpdatedValues
)
UpdateAnimation(FRHICommandListBase &, float, bool, bool, float, float, bool)
| Name | UpdateAnimation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
| Include Path | #include "GeometryCacheSceneProxy.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
void UpdateAnimation
(
FRHICommandListBase & RHICmdList,
float NewTime,
bool bLooping,
bool bIsPlayingBackwards,
float PlaybackSpeed,
float MotionVectorScale,
bool bInterpolateFrames
)