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API > API/Plugins > API/Plugins/GeometryAlgorithms > API/Plugins/GeometryAlgorithms/FShrinkMedialBall
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindLocalMinCurvatureRadius
(
const MeshType& Mesh, |
Method to 'hot start' the search via local vertex neighborhood, using a provided neighborhood. | Skeletonization/MeshMedialAxisSampling.h | |
bool FindLocalMinCurvatureRadius
(
const FDynamicMesh3& Mesh, |
Method to 'hot start' the search via local vertex neighborhood, using the neighborhood information in the dynamic mesh. | Skeletonization/MeshMedialAxisSampling.h |
FindLocalMinCurvatureRadius(const MeshType &, FVector3d &, FVector3d &, TConstArrayView< int32 >, double &)
Description
Method to 'hot start' the search via local vertex neighborhood, using a provided neighborhood.
| Name | FindLocalMinCurvatureRadius |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Skeletonization/MeshMedialAxisSampling.h |
| Include Path | #include "Skeletonization/MeshMedialAxisSampling.h" |
template<typename MeshType>
bool FindLocalMinCurvatureRadius
(
const MeshType & Mesh,
FVector3d & SurfacePoint,
FVector3d & SurfaceNormal,
TConstArrayView< int32 > NbrVIDs,
double & OutFoundRadius
)
FindLocalMinCurvatureRadius(const FDynamicMesh3 &, FVector3d &, FVector3d &, int32, double &)
Description
Method to 'hot start' the search via local vertex neighborhood, using the neighborhood information in the dynamic mesh.
| Name | FindLocalMinCurvatureRadius |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Skeletonization/MeshMedialAxisSampling.h |
| Include Path | #include "Skeletonization/MeshMedialAxisSampling.h" |
bool FindLocalMinCurvatureRadius
(
const FDynamicMesh3 & Mesh,
FVector3d & SurfacePoint,
FVector3d & SurfaceNormal,
int32 SurfaceVID,
double & OutFoundRadius
)