| OcclusionChannel |
TEnumAsByte< ECollisionChannel > |
Collision channel to use for the occlusion testing. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion"
|
| OcclusionSphereRadius |
FFloatCameraParameter |
Radius of the sphere used for occlusion testing. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion"
|
| OcclusionTargetOffset |
FVector3dCameraParameter |
Offset from the target to the occlusion trace's end. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion Target"
|
| OcclusionTargetOffsetSpace |
ECameraNodeSpace |
The space in which to apply the occlusion target offset. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion Target"
|
| OcclusionTargetPosition |
ECameraNodeOriginPosition |
The position of the occlusion trace's target. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion Target"
|
| OcclusionTransparencyMaterial |
TObjectPtr< UMaterialInterface > |
Material to apply on objects causing occlusion. |
Nodes/Collision/OcclusionMaterialCameraNode.h |
- EditAnywhere
- Category="Occlusion"
|