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A camera node that sets parameter values on the camera lens.
| Name | ULensParametersCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/LensParametersCameraNode.h |
| Include Path | #include "Nodes/Common/LensParametersCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Lens"))
class ULensParametersCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → ULensParametersCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableAperture | bool | Enable setting the aperture. When false, aperture is not set. | Nodes/Common/LensParametersCameraNode.h |
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| bEnableFocalLength | bool | Enable setting the focal length. When false, focal length is not set. | Nodes/Common/LensParametersCameraNode.h |
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| bEnableFocusDistance | bool | Enable setting the focus distance. When false, focus distance is not set. | Nodes/Common/LensParametersCameraNode.h |
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| ClampMin | Nodes/Common/LensParametersCameraNode.h |
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| EditCondition | Nodes/Common/LensParametersCameraNode.h |
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| EnablePhysicalCamera | FBooleanCameraParameter | Whether post-process settings should be automatically applied to reflect the lens settings. | Nodes/Common/LensParametersCameraNode.h |
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| ForceUnits | Nodes/Common/LensParametersCameraNode.h |
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| UIMax | Nodes/Common/LensParametersCameraNode.h |
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| UIMin | Current focal length of the camera (i.e. controls FoV, zoom) | Nodes/Common/LensParametersCameraNode.h |
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