Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/UGameplayCamerasSubsystem
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSubsystem.h |
| Include | #include "GameplayCamerasSubsystem.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameplayCamerasSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Animation")
void StopCameraAnimation
(
APlayerController * PlayerController,
const FCameraAnimationHandle & Handle,
bool bImmediate
)
Remarks
Stops the given camera animation instance.
Parameters
| Name | Description |
|---|---|
| PlayerController | The player controller on which to play the animation. |
| Hanlde | A handle to a previously started camera animation. |
| bImmediate | True to stop it right now and ignore blend out, false to let it blend out as indicated. |