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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/UGameplayCamerasSubsystem
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSubsystem.h |
| Include | #include "GameplayCamerasSubsystem.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameplayCamerasSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Animation")
void StopAllCameraAnimationsOf
(
APlayerController * PlayerController,
UCameraAnimationSequence * Sequence,
bool bImmediate
)
Remarks
Stop playing all instances of the given camera animation sequence.
Parameters
| Name | Description |
|---|---|
| PlayerController | The player controller on which to play the animation. |
| Sequence | The sequence of which to stop all instances. |
| bImmediate | True to stop it right now and ignore blend out, false to let it blend out as indicated. |