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Blueprint function library for camera shake instance IDs.
| Name | UCameraShakeInstanceFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraShakeInstanceID.h |
| Include Path | #include "Core/CameraShakeInstanceID.h" |
Syntax
UCLASS ()
class UCameraShakeInstanceFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UCameraShakeInstanceFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValid
(
const FCameraShakeInstanceID CameraShakeInstanceID |
Returns whether a camera shake instance ID is valid. | Core/CameraShakeInstanceID.h |
|