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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/UCameraShakeInstanceFunctionLibr-
Description
Returns whether a camera shake instance ID is valid.
Note that this doesn't check if the associated camera shake is still running.
| Name | IsValid |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraShakeInstanceID.h |
| Include Path | #include "Core/CameraShakeInstanceID.h" |
UFUNCTION (BlueprintPure, Category="Camera Shake",
Meta=(DisplayName="Is Valid Camera Shake Instance ID"))
static bool IsValid
(
const FCameraShakeInstanceID CameraShakeInstanceID
)