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A proxy for a camera rig asset.
This is useful for indicating that a camera rig should be activated in a camera director, but without hard-referencing a particular camera rig. This way, that camera director can be used by multiple cameras with their own camera rigs.
| Name | UCameraRigProxyAsset |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigProxyAsset.h |
| Include Path | #include "Core/CameraRigProxyAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCameraRigProxyAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraRigProxyAsset
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | The camera rig proxy's unique ID. | Core/CameraRigProxyAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetGuid() |
Gets the camera rig proxy's unique ID. | Core/CameraRigProxyAsset.h |
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
Core/CameraRigProxyAsset.h | ||
virtual void PostInitProperties() |
Core/CameraRigProxyAsset.h | ||
virtual void PostLoad() |
Core/CameraRigProxyAsset.h |