Navigation
API > API/Plugins > API/Plugins/GameplayCameras
A camera node that runs a camera rig's own node tree.
| Name | UCameraRigCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/CameraRigCameraNode.h |
| Include Path | #include "Nodes/Common/CameraRigCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Camera Rig Prefab", CameraNodeCategories="Common,Utility"))
class UCameraRigCameraNode :
public UCameraNode ,
public IAssetReferenceCameraNode ,
public ICustomCameraNodeParameterProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UCameraRigCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRigReference | FCameraRigAssetReference | The camera rig to run. | Nodes/Common/CameraRigCameraNode.h |
|