Navigation
API > API/Plugins > API/Plugins/GameplayCameras
A value interpolator that first accelerates up to a maximum speed, and then decelerates before reaching the target value.
| Name | UAccelerationDecelerationValueInterpolator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/ValueInterpolators/AccelerationDecelerationValueInterpolator.h |
| Include Path | #include "ValueInterpolators/AccelerationDecelerationValueInterpolator.h" |
Syntax
UCLASS (Meta=(DisplayName="Acceleration-Deceleration"))
class UAccelerationDecelerationValueInterpolator : public UCameraValueInterpolator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraValueInterpolator → UAccelerationDecelerationValueInterpolator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | float | The acceleration rate at the start of interpolation. | ValueInterpolators/AccelerationDecelerationValueInterpolator.h |
|
| Deceleration | float | The deceleration rate at the end of interpolation. | ValueInterpolators/AccelerationDecelerationValueInterpolator.h |
|
| MaxSpeed | float | The maximum speed reachable during interpolation. | ValueInterpolators/AccelerationDecelerationValueInterpolator.h |
|