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Version of the camera rig asset assembler that has a scoped parent, with a Done() method exposed to go back to it.
| Name | TScopedCameraRigAssetAssembler |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetAssembleUtils.h |
| Include Path | #include "Build/CameraAssetAssembleUtils.h" |
Syntax
template<typename ParentType>
class TScopedCameraRigAssetAssembler :
public UE::Cameras::TScopedConstruction< ParentType > ,
public UE::Cameras::TCameraRigAssetAssemblerBase< TScopedCameraRigAssetAssembler< ParentType > >
Inheritance Hierarchy
- TCameraObjectInitializer → TCameraRigAssetAssemblerBase → TScopedCameraRigAssetAssembler
- TScopedConstruction → TScopedCameraRigAssetAssembler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TScopedCameraRigAssetAssembler
(
ParentType& InParent, |
Build/CameraAssetAssembleUtils.h | ||
TScopedCameraRigAssetAssembler
(
ParentType& InParent, |
Build/CameraAssetAssembleUtils.h |