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API > API/Plugins > API/Plugins/GameplayCameras
Assembler class for a camera director.
| Name | TCameraDirectorAssembler |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetAssembleUtils.h |
| Include Path | #include "Build/CameraAssetAssembleUtils.h" |
Syntax
template<typename ParentType, typename DirectorType, typename V >
class TCameraDirectorAssembler :
public UE::Cameras::TScopedConstruction< ParentType > ,
public UE::Cameras::TCameraObjectInitializer< DirectorType > ,
public UE::Cameras::IHasNamedObjectRegistry
Inheritance Hierarchy
- TScopedConstruction → TCameraDirectorAssembler
- TCameraObjectInitializer → TCameraDirectorAssembler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCameraDirectorAssembler
(
ParentType& InParent, |
Creates a new instance of this assembler class. | Build/CameraAssetAssembleUtils.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ThisType | TCameraDirectorAssembler< ParentType, DirectorType, V > | Build/CameraAssetAssembleUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraDirector | DirectorType * | Build/CameraAssetAssembleUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraDirector * Get() |
Gets the build camera director. | Build/CameraAssetAssembleUtils.h | |
ThisType & Named
(
const TCHAR* InName |
Give a name to the built camera drector, to be recalled later. | Build/CameraAssetAssembleUtils.h | |
ThisType & Pin
(
DirectorType*& OutPtr |
Pins the built camera director to a given pointer, for being able to later refer to it. | Build/CameraAssetAssembleUtils.h | |
ThisType & SetParameter
(
ParameterType DirectorType::* ParameterField, |
Set a parameter on the camera director. | Build/CameraAssetAssembleUtils.h | |
| Runs arbitrary setup logic on the camera director. | Build/CameraAssetAssembleUtils.h | ||
ThisType & Setup
(
TFunction< void(DirectorType*, FNamedObjectRegistry*)> SetupCallback |
Runs arbitrary setup logic on the camera director. | Build/CameraAssetAssembleUtils.h |
Public Virtual
Overridden from IHasNamedObjectRegistry
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FNamedObjectRegistry > GetNamedObjectRegistry() |
Gets the named object registry from the parent. | Build/CameraAssetAssembleUtils.h |