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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Shakes > API/Plugins/GameplayCameras/Shakes/ULegacyCameraShake
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Shakes/LegacyCameraShake.h |
| Include | #include "Shakes/LegacyCameraShake.h" |
UFUNCTION (BlueprintNativeEvent, Category=CameraShake)
bool ReceiveIsFinished() const
Remarks
Called to allow a shake to decide when it's finished playing.