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API > API/Plugins > API/Plugins/GameplayCameras
Interface for an object that can handle an asset being hot-reloaded at runtime.
| Name | IGameplayCamerasLiveEditListener |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/IGameplayCamerasLiveEditListener.h |
| Include Path | #include "IGameplayCamerasLiveEditListener.h" |
Syntax
class IGameplayCamerasLiveEditListener
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IGameplayCamerasLiveEditListener() |
IGameplayCamerasLiveEditListener.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostBuildAsset
(
const FGameplayCameraAssetBuildEvent& BuildEvent |
Called when a camera asset has been (re)built. | IGameplayCamerasLiveEditListener.h | |
void PostEditChangeProperty
(
const UCameraNode* InCameraNode, |
Called when a camera node's property has been changed. | IGameplayCamerasLiveEditListener.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPostBuildAsset
(
const FGameplayCameraAssetBuildEvent& BuildEvent |
Called when a camera asset has been (re)built. | IGameplayCamerasLiveEditListener.h | |
virtual void OnPostEditChangeProperty
(
const UCameraNode* InCameraNode, |
Called when a camera node's property has been changed. | IGameplayCamerasLiveEditListener.h |