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API > API/Plugins > API/Plugins/GameplayCameras
A camera operation that locks user input for a frame.
| Name | FLockUserInputCameraOperation |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraOperation.h |
| Include Path | #include "Core/CameraOperation.h" |
Syntax
struct FLockUserInputCameraOperation : public UE::Cameras::FCameraOperation
Inheritance Hierarchy
- FCameraOperation → FLockUserInputCameraOperation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLockUserInputCameraOperation() |
Core/CameraOperation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockThisFrame | bool | Whether the targeted nodes should lock their input value for this frame. | Core/CameraOperation.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCameraOperationTypeID GetOperationTypeID() |
Core/CameraOperation.h |