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API > API/Plugins > API/Plugins/GameplayCameras
A task that activates a given camera rig inside a StateTreeCameraDirector.
Name
FGameplayCamerasActivateCameraRigTask
Type
struct
Header File
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirectorTasks.h
Include Path
#include "Directors/StateTreeCameraDirectorTasks.h"
Syntax
USTRUCT (Meta=(DisplayName="Activate Camera Rig", Category="Cameras"))
struct FGameplayCamerasActivateCameraRigTask : public FGameplayCamerasStateTreeTask
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Inheritance Hierarchy
Typedefs
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bRunOnce
bool
If true, the task will complete immediately.
Directors/StateTreeCameraDirectorTasks.h
EditAnywhere
Category="State Tree"
Protected
Functions